A mobile app is a software application that is designed to run on mobile phone devices particularly smartphones and tablet computers. Mobile apps serve a specific purpose in a smartphone or tablet to make everyday life tasks easier in one way or another. To create your own mobile app, first and foremost one has to have an idea for the app. The idea has to be unique and should possess the potential to be commercialized.
Clearly define the goal of your app from the onset, its mission and purpose. The unique appeal it’ll have to distinguish it from others and the specific niche it’ll carve in the app market. Then one has to undertake some research to see if there are some other apps already doing what you want to do with your app. Here one also finds out the technical requirements of building the app. using these requirements, one can set up a team to work on the app. The team should include a software designer if one doesn’t know how to write code, an artist for the visual appeal of the app, a marketer and salespeople to get the public to know about your app and want to purchase it. Should one lack the resources for all these staff, one can learn the Objective- C or JAVAprogramming language to write the code for the app and Xcode to develop the app and then take on all the other duties by you.
The next step is to start sketching the layout and structure for the mobile app by conceptualizing its key features and laying out a rudimentary groundwork for its interface. With this in place, one can now start to build the wire framefor the app which is basically the app’s prototype. Next is the storyboard which creates the connection between the various screens of the app. When this is ready one should design app skins for each individual screen of the app and this basically entails creating high resolution versions of the wire frames previously prepared. At this point one has to define and build the back end of your mobile app by first sketching then setting up Servers, Databases, data diagrams and APIs.
Now that the prototype is complete, one has to submit it to a test run using family or friends who will give you feed back on its functioning, effectiveness and efficiency. This feedback enables one to revise the app model and continue to build it. A second test run helps one to fine tune every detail until you are convinced of the excellence of your mobile app.
The final step involves first releasing the app to an early adopters market like PreApp to get reviews and feedback of your app and to gauge the general popularity and acceptability of the app to the public. Should all this be favourable, one then gets his or her app on app stores such as Google play. After the app gets to the market and people begin using it, one should be ready to update the app as often as required, respond to feature requests from the users and to answer customer questions about the app.
The best mobile apps tend to imitate real life. They should slip effortlessly and unobtrusively into the everyday life of the users. They should also be usable offline as many people are online only for a fraction of their day.
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